WOC Update Log
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Update 5.5 - Balance Patch and Minor Contend Update
Release Date: April 10, 2025 @ 4:30 PM CDT
What’s new:
Weapon Classes
The Following weapon classes have received statistical changes:Interceptor
- Increased the movement speed boost by approximately 15%
Combat Medic
- Reduced the angle at which bullets are fired from the point where they originate from the player by approximately 8% and tightened the dispersion.
- Increased volume reduction when the player is dead in non-Realistic Battles by 5%
Specials
Punchdown
- Reduced the cooldown of the special by approx. 5 seconds
Big Bubbler
- Increased shield size by approx. 4%
- The appearance of the bubble when taking damage will be scaled accordingly with the size increase.
Gamemodes
The following gamemodes have received changes to their mechanics:Frontlines
- Achieving kills will now award points to the player’s team, and will take away points for losing members as so.
- When compared to Conquest battles, kills only give 2 points, not 3. 1 point will still be deducted for losing a teammate on either team.
Operations
- In Operations, capture points will now become contested.
- This makes it so that Operations is the only non-Realistic mode to have contestable capture points.
Other Changes
- Replaced 1 main menu soundtrack.
- Increased the quality of one main menu soundtrack.
- Replaced 1 soundtrack to play during battles.
Bug Fixes
- In non-Realistic Battles, fixed a bug that caused a player’s special to enter the negatives if the special cooldown counter hit 0 while the player was still dead, and would continue to do so when re-spawning unless used the same time as re-spawning.
- Fixed a bug causing the AI to not point at the player provided the player was closer than other targets.
This update is focused on making changes to the statistics of certain weapons, game modes, bug fixes, and atmosphere changes.
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Thanks so much for over 800 views of my game!
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5.5 is out!
Also, patch notes for an upcoming major content update, with improved organisation!
Update 6.0 - Danger From Above - Major Content Update
Release Date: April 15, 2024
Note, those who have made remixes of the game will now be greatly outdated upon release. It is best to backpack and/or import changed sprites and replace the old ones.
Bug fixes that don’t affect major parts or components of the game will be put into a separate section. Those that do will be under the appropriate category as if it was an actual change to a mechanic
What’s New!
AI
- Fixed a bug which caused the AI to not point at the player, but would still shoot at them when they were in the appropriate range
- Fixed a bug which caused the Combat Medic to not be factored in to player counts in Realistic battles, resulting in Realistic Battles ending early due to Combat Medics being unaccounted for in the counter. (Enemy team only)
Airstrikes
- Added Airstrikes
- These were supposed to release in 5.0, but was pushed back due to more work being needed for proper balancing.
- In Non-Realistic Battles, Airstrikes will appear infrequently. You will know if an area is being attacked by a yellow circle. If the circle is spotted, you have exactly 10 seconds to leave the drop zone before you take damage. Up to 8 bombs can drop in the zone.
- In Realistic Battles, these appear less often, but up to 10 can drop.
Maps
The Following maps have received changes:
Arrogone Forest
- Changed the arrangement of trees near the C point
Weapon Classes
The following weapon classes have received specification changes:
Assualt
- Reduced the angle at which bullets can point when fired from the player’s position by approx. 3% and tightened the dispersion
- Increased damage by approx. 8% (32 to 33 damage)
Anchor
- Reduced the angle at which bullets can point when fired from the player’s position by approx. 13% and tightened the dispersion
Interceptor
- Reduced the angle at which bullets can point when fired from the player’s position by approx. 9% and tightened the dispersion
- Increased damage by approx. 18% (21 to 24).
Combat Medic
- Reduced the angle at which bullets can point when fired from the player’s position by approx. 11% and tightened the dispersion
- Increased the interval between bullets fired by approx. 6% and reduced the rate of fire.
UI
- Changed the appearance of the Home Screen when loading the game to a new background which will serve as the promotional art for the update
Other Changes
- Removed the delay that occurred when the music for a match ending and the Results Screen music played.
Bug Fixes
- Fixed a bug which, in Non-Realisitc Battles, capture points would cause large amounts of game lag and severe FPS drops when bots from both teams and the player were all on the same capture point
- Fixed a bug where, if timed just right, the player could instantly enter a match while transitioning from the home screen to the Main Menu before the Main Menu became visible on screen, and the same when entering the Main Menu from the Match Results screen.
Developer Notes
This update is to add a new mechanic, perform balance changes, change the appearance of maps, and make some key bug fixes
The game’s AI is felt to be one of the major driving forces of making this game entertaining. A good game needs good AI to keep it fun. With the updated targeting system implemented in 4.8, it had some bugs which, frankly, were challenging to fix. This update is to fix 2 issues which caused incorrect counting with a weapon class, and to fix a targeting issue.
The focus of this update is the new Airstrikes. These are to make the game slightly more harder, and gives the player something else to worry about. Given that everyone in Realistic Battles has one life, the rate at which Airstrikes appear in Realistic Battles has been cut by 75%, but is more dangerous as a trade-off.
Lastly some important bug fixes were made.
The next update will be focused on adjusting the targeting system of the AI
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Update 6.1 - Bug fix and Balance Patch Update:
Release Date: TBAWhat’s new:
Airstrikes
- Reduced the size of the bombs by approx. 10%
- Because of this change, the rate at which bombs shrink before exploding is reduced.
- Increased explosion size by approx. 15%
- Bombs now instantly disappear if the come into contact with building walls or roofs, and will not explode.
- Reduced the strike area size for bombs to drop in by approx. 8%, and reduced the radius for which bombs can drop within the circle.
- The words Airstrike zone have been removed.
UI
- The player counter can no longer be pulled up when in not playing in Realistic Battles.
Bug Fixes
- Fixed a bug where players killed by Airstrikes would not adjust the player counter in Realistic Battles.
- Fixed a bug which caused Airstrikes to still occur even when a match was not in progress
- Fixed a bug where the player would get kills from defeated enemy players with airstrikes.
Developer Notes
This update is targeted at balancing certain mechanics, primarily the recently added Airstrikes
Upon preforming battle trials with Airstrikes the day upon release, they were, surprisingly, modestly balanced. The current effect Airstrikes are wanted to attain is to help pick off enemies in large lobbies, albeit not kill players in large amounts, not having the airstrikes almost always not kill any players, and giving players a fair chance to dodge the bombs.
A bug that was noticed, and deemed unfixable, was that each bomb could still damage players before it even explodes. Since they were massive when initially spawned, their size was reduced, and to keep them visible, also reduced the rate at which they shrink. These bombs still explode at the same timings as before.
Furthermore:
To make the bombs more likely to kill at least one player, an explosion size increase was also made.
To further limit the area of effect, and tighten bomb concentration, the area at which bombs can fall has been reduced.
The words indicating what it is have been removed due to possible color conflicts.
To keep with realism, bombs will now disappear and not explode if they are touching a wall or roof, so players can utilize buildings as cover.
- Reduced the size of the bombs by approx. 10%
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Additional changes to game version 6.1:
- Made so that roofs were still visible in spectator mode and when inside buildings. You can still see inside of them.
- This is so that the bombs can actually detect if they are touching a roof.
- The AI will actually shoot into the B point when they get close. They can also attack enemies which are closer to them than the B point.
- Made so that roofs were still visible in spectator mode and when inside buildings. You can still see inside of them.
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Update 7.0 - More Classy Classes Update - Major Content Update
Release date: TBA
What’s New:
Classes
The following weapon classes have been added:
Infantry
The Infantry is a heavyweight variant of the Assault class, trading its excellent close-quarter combat performance and magazine size for excellent damage and accuracy, whilst maintaining some of it’s great versatility. When it calls for, toss those grenades at unsuspecting enemies while hiding in your Big Bubbler as you reload your weapon.
Statistics
- Weapon: M1 Garand
- Magazine size: 8
- Reload time: 1.95 seconds
- Rate of fire: 4 rounds per second
- Damage: 39
- Sub-weapon: Grenade
- Special: Big Bubbler
Apothecary
A guerrilla warrior turned medicine expert, this is also a variant of the Medic class, more so designed to play a complete supportive role unlike the other 2 medic classes. While it’s weapon might not be the best choice for combat, it does pack a huge punch per bullet, and its poison gas should help with large armies. When your team begins to show signs of severe injury, your General’s Vitamins should boost their health regeneration.
Statistics
- Weapon: OT-38 Revolver
- Magazine size: 5
- Reload time: 2.2 seconds
- Rate of fire: 2 rounds a second
- Damage: 41
- Sub-weapon: Poison Gas
- Special Weapon: General Vitamins
The following classes have received changes to their statistics:
Interceptor
- Increased the general movement speed by approx. 3%
- The AI will have a 3% increase to movement speed when not actively positioning to shoot.
Marksman
- Reduced the time it takes to reload the main weapon by approx. 5% (5.7 from 6 seconds)
Sub-Weapons
The following sub-weapons have received statistical changes:
MedBubble
- Increased the radius at which allies can regenerate health by approx. 8% and increased the bubble size.
Grenade
- Increased the speed at which the grenade travels by roughly 15% of its initial amount.
- Added an explosion sound for when the grenade explodes
Poison Gas
- Increased the speed at which the Poison Gas canister travels by roughly 15% of its initial amount
Maps
- Added a new map: Port Morsby
AI
- For the Enemy AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates
- For the Friends AI, removed large amounts of useless or unneeded code to reduce sprite size and improve FPS rates.
UI
- Changed the picture of the main menu’s background to serve as promotional art for the update
Bug fixes
- Fixed a bug which caused airstrike bombs to only not explode when spawning on a roof, instead of disappearing like intended
- Fixed a bug which caused the AI to glitch when having a certain number of enemies nearby whilst being near the player and the B point
- Fixed a bug which caused the results screen to appear when a defeat was issued while the defeat chime played at the end of a match
Dev notes are to be released upon update release. This is the games final update for work with the sequel begins.
- Weapon: M1 Garand
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Update 7.0 Releases Tomorrow!
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@sirbots epic
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Update 7.0 is out! A smaller update: 7.1, will be focused mostly on balancing, bug fixes, and quality of life changes.
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@sirbots You might need to save the game to a .sb3 file since I think the servers are down right now
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@notjaldolfyt It’s already saved.