The idea is to protect younger users. Here is some high level description:
https://www.forum.creaticode.com/topic/2448/13-projects
We agree plantz vs zombie games don’t have to be 13+
The idea is to protect younger users. Here is some high level description:
https://www.forum.creaticode.com/topic/2448/13-projects
We agree plantz vs zombie games don’t have to be 13+
To make our site more accessible, we have added the dark mode. You can turn it on/off this way:
Click on the top right dropdown under your user name, and select “Profile”
In the profile page, scroll down to the settings section, and toggle the “Dark Mode” button:

Here is what it looks like:





We are upgrading the site, it will be unavailable/non-stable for the next 30 minutes. Sorry.
We have made some improvement in our game engine for 2D projects so that the frame rate will match that of MIT Scratch, rather than going too fast sometimes. Unfortunately, this means if you have intentionally added blocks to make the game loop slower, now your game would be too slow, so please remove such blocks. Thank you.
As a student of a class, you can easily share your projects in the class studio in the following steps.
After logging in, click the dropdown on the top right, and select “My Classes”:

For the class you are currently enrolled, select the “studios” link under it:

In the list of studios, select the studio you would like to share your project in:

In the studio page, you will see your shared projects at the bottom under “Add My Shared Projects”, and you can click “Add +” on any of them to add to the studio:

The CreatiCode platform serves two groups of users:
Young users (elementary school students) — similar to those on MIT Scratch, who enjoy fun, creative, and age-friendly projects designed to inspire imagination and introduce coding fundamentals.
Older users (middle and high school students) — who are more mature and can handle projects with complex storytelling, deeper emotional or philosophical themes, and mild suspense or darker tones, such as “Plants vs. Zombies”, “Tank war”, etc. These projects encourage critical thinking, creativity, and exploration of real-world ideas in a safe and respectful way.
To ensure that older users can freely share their creative work while keeping younger users protected, we’ve introduced a new feature in the Playground. When sharing or publishing a project, you can now mark it as “Meant for users 13 or older.”

If this box is checked, anyone who opens the project will first see a notice asking them to confirm that they understand the project is intended for older users:

When sharing a new project, please consider checking this box if your project might not be suitable for young users. If you see a project that should be marked as 13+ but it is not, please remind the author to do so in the comments, or report the project directly.
Please note that all shared projects must still be appropriate for school use, including those marked as 13+. Our administrators reserve the right to reclassify projects as 13+ or remove them if necessary. Users who share or publish inappropriate content risk permanent deletion of their accounts and projects without prior notice.
There was some issues. They are fixed now. Can you please refresh the webpage and try again?
The release is complete now.
We are making a new release and we have to bring down the server for a while.
The database blocks only work when you have signed in. We’ll look into enhancing it to work withou logging in.
We are still improving these 5 new languages. Will add more after they prove to be complete and correct.
Geo info is a useful tool used by many apps, such as Google Maps or Uber. So getting the user’s location info itself is not a malicious behavior.
Please do a hard reload to get the latest web page, and you will see 5 new languages. Please help us point out any translation issues. Thank you.

We added some new features to the editor, but they might have introduced some issues. Please reload to get the latest code, and if you still have trouble, please describe the issues. We will get them fixed quickly. thank you
That’s already supporte for all users. Up to 6 users can work on the same project from their own computers:
The “Add Friend” feature is still currently under development. Any interesting new feeatures that you would like to be enabled when 2 users are friends?
We will take these into consideration.
Since the models are uploaded by users, they may not be correctly created using ReadyPlayer.me. See https://www.forum.creaticode.com/topic/869/creating-your-own-avatar-using-readyplayer-me
But some of the avatar models are still usable. You would have to try them out to find which ones are usable. We will delete unusable avatar models over time.
@jamesa-blackwell-57b383d3 @DreamSMP_Luck
Please do a hard reload and try again. It should not automatically de-select the shapes any more.
Sorry about the issues. We will look into them and fix it.
When you say “can’t see”, do you mean you can load them or you can’t see any model in the library?
If you mean you can’t load them, do you mean you can’t load any of them or some of these community avatar modesl?
An example project to reproduce the issue would be helpful for us to investigate. thank you.
Can you please share the project link?
Also, for now, can you export the sprite and the import it?
Can you please share the project link? We will look into why it crashes.
Please use the draw and clear blocks in the “Pen” category for now.
You can right click on any sprite and select share. Please make sure the code in that sprite is serving one purpose so it is reusable by others.
In Scratch, a costume image can be a “bitmap” or a “vector” format:
You can easily tell the difference when you zoom in an image:

There are several important benefits when we use a vector image:
First, vector images will always look the same when you scale them up, but bitmap images look worse due to lower resolution when you switch to full screen mode.
Second, a vector image’s file size is usually much smaller than a bitmap for the same content. For example, imagine we need to draw a big square. In bitmap format, we need to specify every pixel’s color, but in vector format we only need to specify the edge length and one color. Therefore, if your project would run faster and smoother when you use vector images
Third, vector images are much easier to modify. Since it is composed of individual shapes, you can move/resize/recolor each shape without affecting other parts of the image.
Note that the vector format is not always better. If the image has a lot of details, then the bitmap format should used. For example, if almost every pixel in the image has different colors, then there is no easy way to describe it using simple shapes in the vector format, and we should just store each pixel’s information using the bitmap format.
In summary, choose the vector format if the image is made of a few simple shapes in uniform or gradient colors.
On MIT Scratch, there are only a limited number of vector images from the library. On CreatiCode, you can use AI to generate new vector images based on your project. The basic idea is to generate a bitmap image using AI, then convert it to a vector format using another AI tool.
Below are the steps:
As shown, you can start by selecting the “AI” tool for adding a sprite.

In the input box, describe the object, specify it is a vector image, and then click “generate”. For example:

Important notes:
This AI tool can only generate images in the bitmap format, even if our prompt says “vector image”. It will try to generate an image that looks like a typical vector image (a few shapes of simple colors)
The prompt must contain the keyword “vector” to ensure the AI generates an image in this style. You can add additional instructions to further emphasize this, such as “with simple shapes”, “flat vector illustration”, “for costumes in MIT Scratch”, etc.
You might need to refine the description or regenerate the image.
Once you have the image you like, click on it to add it as a new costume.
The costume will be in bitmap format. Before converting it to a vector image, you might need to clean it up.
For example, the image may contain a shadow. You can use the erazer tool to remove it manually, or use the new magic wand tool to select and delete it.

For another example, sometimes the AI generated image has some transparent parts. You can use the “fill” tool to fill some colors in there.

You can click the “Vectorize” button to convert any bitmap costume to a new vector costume:

A new vector format costume will be added, and the original bitmap costume is not changed. This is a true vector image, as you can select individual parts and change them:

Note that the original MIT Scratch provides a button to convert a bitmap image to vector, but it is not really a true vector image. It only represents the entire image as one big shape, and you still can’t edit individual parts.
Since you can convert any bitmap costume to a vector costume, you can also draw a costume of your own, then convert it.
For example, suppose we use a few simple shapes to create a small house, and then use the “variations” tool to convert it to a cartoon:

Next, we can convert this cartoon house to a vector image. Note that it needs to be in the “bitmap” mode first, since the “vectorize” button is only available in the bitmap mode:

The vector images generated by any user is shared with the community. You can open the AI image tool for sprites (not backdrops), and select the “Vector” type to search for them:

This seems to be caused by the new buttons we added at the bottom of the costume editor, which takes too much space. We will fix this ASAP.
This button is also available in the My Stuff page now

Also, it will automatically quote the original project for credits.
Please reload the playground. Now the moderation is more accurate.
Thank you for the examples. We will check what’s happening.
OK. All clones come with a copy of the scripts. It is not clear what you are referring to. Can you make a simple example to illustrate like what I did? Thank you
Not sure if we are talking about the same thing. This is an example of clones responding to messages even though there is no code for “when I start as a clone”:

It is shared here:
play.creaticode.com/projects/68c44068f8e2996ebfb5e1d0
That’s not entirely true. When you broadcast a message, all clones would respond to that message.
Thanks for the link. This is a fairly large project, and it is hard to say if the issue is in the system or in your code.
As you should already know, when you make a clone, its script is copied, so that’s expected. Are you seeing more than 2 clones when it should only generate 2 clones? For example, if you add a “print” block whenever a new clone is created, do you see many such print logs or just 2?
Can you share the project URL?
And to clarify, is this the bug: When a new clone is created, more than 1 clone is created?